Digimedoo is a digital platform I develop that contains a list of results of research studies, works, experiments, and projects in the form of digital apps, media, and materials in ELT-related areas so far. Some of them are distributed freely to assist in better learning.
I created a tutorial on using Elicit, The AI Research Assistant. You can watch it below.
Interaksi (Interactive English Activity) (Web/iOS/Android Application)
Personal Letter Text about Local Culture (SOCALTURE) is a digital-based application created through the Glide application and contains interactive content to assist teachers in teaching students to understand English reading material. This application is designed taking into account the needs in the field and is equipped with various features that facilitate the learning of Reading material regarding Personal Letters, including Objectives, Materials, Exercises, and Chat. Objectives consist of Core Competencies, Basic Competencies, and Learning Objectives. In the material, there are two videos about Personal Letters. The Exercise consists of three texts concerning Galungan Day, Nyepi, and the Metatah Ceremony. Several applications, such as the Loomie App, Microsoft PowerPoint, OBS Video, and Canva are integrated as a tool for creating Materials and Exercises. In addition, this application is also equipped with a chat feature that allows users to communicate with one another (Link).
Interaksi (Interactive English Activity) (Web/iOS/Android Application)
Learn English fun! Learning English interactively, specially designed for Special Needs students (Link).
ARnimal (Android Application)
Learn English vocabulary in an interactive way with this great augmented reality app!
animacareina (Web/iOS/Android Application)
Learn English for fun with animacareina! A special app about ten endangered animals in Indonesia that can be used to learn English in various learning environments, including full online and blended/hybrid learning while assisting learners to improve English, literacy, 21st-century skills, and social-emotional learning. Happy learning! (Link).
animacareworld (Web/iOS/Android Application)
Learn English for fun with animacareworld! A special app about ten endangered animals in the world that can be used to learn English in various learning environments, including full online and blended/hybrid learning while assisting learners to improve English, literacy, 21st-century skills, and social-emotional learning. Happy learning! (Link).
Kumandang (Web/iOS/Android Application)
Kumandang (kegiatan membaca lantang) adalah sebuah aplikasi yang didedikasikan untuk para orang tua ketika menemani putra/putri membaca di rumah. Kumandang menyediakan berbagai pilihan buku berkualitas dari sumber terpercaya yang dapat digunakan dalam melakukan kegiatan membaca lantang. Setiap cerita dalam Kumandang dilengkapi dengan panduan , aktivitas setelah membaca, dan penilaian diri bagi anak. Membiasakan anak menilai dirinya sendiri perlahan akan menumbuhkan karakter pemimpin dalam diri mereka sendiri dan memberikan kesempatan kepada mereka untuk aktif terlibat dalam proses pembelajarannya. (Link).
digifolkcommunication (Android Application)
digifolkcommunication App is designed to help students learning English in the primary and secondary levels by utilizing folktales from different parts of Indonesia presented in an interactive and interesting way, completed with feats of graphics, layout, flow, and audio. Thus, it is captivating in a multimodal way. The app is accompanied by follow-up activities for checking students’ understanding on the topics. It focuses on learning activities to improve communication skill and uses technology as the media of transferring knowledge to support the 21st century learning. It is engaging and fully supporting 21st century skills, learner autonomy, and digital literacy which are highly necessary in the global era. (Download for Free).
digifolkcreativity (Android Application)
digifolkcreativity App is designed to help students learning English in the primary and secondary levels by utilizing folktales from different parts of Indonesia presented in an interactive and interesting way, completed with feats of graphics, layout, flow, and audio. Thus, it is captivating in a multimodal way. The app is accompanied by follow-up activities for checking students’ understanding on the topics. It focuses on learning activities to improve creativity skill and uses technology as the media of transferring knowledge to support the 21st century learning. It is engaging and fully supporting 21st century skills, learner autonomy, and digital literacy which are highly necessary in the global era. (Download for Free).
digifolkcollaboration (Android Application)
digifolkcollaboration App is designed to help students learning English in the primary and secondary levels by utilizing folktales from different parts of Indonesia presented in an interactive and interesting way, completed with feats of graphics, layout, flow, and audio. Thus, it is captivating in a multimodal way. The app is accompanied by follow-up activities for checking students’ understanding on the topics. It focuses on learning activities to improve collaboration skill and uses technology as the media of transferring knowledge to support the 21st century learning. It is engaging and fully supporting 21st century skills, learner autonomy, and digital literacy which are highly necessary in the global era. (Download for Free).
Animals of Nusantara (Virtual Reality Android Application)
This product will be a good choice to be innovative and attractive media for young learners. They can learn the Endemic Animals in Nusantara (Indonesia) based on their fauna classification. There are three kinds of animals’ classification, Wallace, Weber, and Australis. Which one type has three animals. Every animal has its own brief explanation. It makes the students learn easier. The teacher can use this media and collaborate it with their other learning materials which are related to the topic. For example, teacher are asking students to observe Indonesia endemic animals in reality. The best way that teacher can offer is by using this product Animals of Nusantara, after observing the Animals through the VR students are able to describe that Animals physically and behaviorally without going to the zoo or even to their real habitat. Since virtual reality was introduced in educational learning activities, students seem very interested in using VR as the supplementary learning material along with the teacher explanation. (Download for Free)
Kiwa Tengen (Virtual Reality Android Application)
Kiwa Tengen Virtual Reality-based game is designed to help students to engage their interest in learning the Balinese Language. This game also supports the Government of Bali regulation number 80 in 2018 requires to use the Balinese Language every Wednesday. This game also supports the 21st learning activities which use technology as the media of transferring knowledge. Moreover, based on the students’ need in learning nowadays, we are a concern to develop fun and attractive learning activity which could teach the Balinese Language meaningfully. (Download for Free)
Thank you 🙂